Design and Implementation of an Android Game: Duelling Phone

Alaa Hassan

Abstract

This paper presents the design and implementation of a unique two person Android game, called ‘Duelling Phone’. To the Author’s best knowledge, the reported game has never been implemented before. The Model-View Controller (MVC) design pattern has been applied, as it represents a pattern for the Graphical User Interface. This particular design pattern has been used in order to separate the data from the visual representation, since it consists of three separate parts. The ‘model’ represents the actual data in the program, while the ‘view’ only illustrates the user interface. The ‘controller’, finally, controls the process of the communication between the view and the model. The process that has been followed in order to implement this application is ‘Rapid Application Development’ (RAD), which represents the process where the development cycle of any application is accelerated. It allows for the application to be developed faster, helping to retain a valuable resource. Two modes have been implemented successfully: ‘Single Player’ mode allows the player to play against the Android device, while the ‘Two Player’ mode allows two players to play against each other, passing one Android device between them. The results were established following testing on the emulator, and by using an actual Android device.

Relevant Publications in Information Technology & Software Engineering